Crysis PC Game - News: Crysis Now Gold!



The time has finally come, Crysis is finally complete and ready for mass production before being distributed around the world. But the work on Crysis isn't over yet. Crytek are already working on the first patch which will include fixes for many bugs and other issues present in the SP Demo. Nvidia and ATI are also still working hard on drivers so you can get the most of your graphics hardware when playing Crysis.

Source: Crysis-Online

Crysis PC Game - Full Version Preview by GameSpot

Gamespot have written an article which is really just one huge spoiler. But it's great for those who want to know what happens after the first level :)

Go to Gamespot Preview

After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing. On Saturday, October 27, the single-player demo will be released, letting you play the entire first level of the game. We didn't have to wait that long, though, as we got the opportunity to play the first three levels of the game. We'll describe our experience below, but please note that what follows contains extreme spoilers to the plot. So stop now if you wish to enjoy the story unspoiled. Seriously.

Crysis begins with a radio call for help from a science team on a remote island. A female voice on a radio reports that the North Korean military has seized the island. There's more, though. "We found something buried in the rock," she says. The date is August 7, 2020. During the radio call, the screen shows images of something strange, almost alien. At the end of the transmission, the screen goes black and the words "Seven days later" appear on the screen. Then a C-17 transport appears high over a large, mountainous island. It's the Lingshan Islands in the Philippines Sea. Inside the transport are five members of the elite Raptor Squad, all clad in high-tech nanosuits. Everyone goes by a call sign here. The squad leader is Prophet. The guy with the Australian accent is Psycho. There's also Jester and Aztec, though they don't say much. And then there is your character, Nomad. The ramp opens, and the team jumps out of the plane at 30,000 feet. The mission: parachute into the island and rescue the science team.


Sure, you can shoot guys in Crysis, but grabbing by the throat is always a treat.


The freefall is a pretty cool experience. Condensation actually appears on your nanosuit's visor as you pass through the clouds, and you can stare at the island rushing toward you. When the parachutes open, however, something goes wrong. Some strange force causes the team to scatter, and your chute collapses on you, sending you hurtling toward the water. Thankfully, the nanosuit absorbs much of the damage, but you find yourself separated from the team. You've got to swim ashore, where your suit reboots, and link up with Jester, who landed closest to you. As you'd expect, this opening level serves as a tutorial of sorts, slowly introducing you to the many aspects of the game. You'll need to crouch and jump to navigate around the rocky beach, activate night vision to help see better, use stealth and silenced weapons to take out a lone North Korean soldier, and use binoculars to locate a North Korean patrol. You can choose to ambush the patrol, or bypass them. We chose the former, and using the nanosuit's cloaking ability we hid in plain view while the patrol stared right at our location. When they got close enough, switch to full auto on your rifle and take them out.

When you link up with Jester the next goal is to help out Aztec. His parachute got tangled in trees and he's helpless, plus there's a North Korean patrol near him. However, there's something else, too. As Aztec is screaming for help the sounds of battle erupt in the distance--and the sound of something unearthly, as well. You rush to his location, only to find the North Koreans and Aztec all killed. There's no time to mourn, though, and Prophet over the radio activates the self-destruct button on Aztec's nanosuit. Aztec and his suit disintegrate; the latter is far too valuable to allow the North Koreans to get their hands on it. You've got to move on and reach the next rendezvous point, which involves another long overland trek.


This island would make a great vacation spot if it didn't have any firefights.


You parachuted in at night, but now the sun has slowly come up and morning has arrived, which complicates things a bit, since your next goal is to knock out a GPS-jamming beacon at a small beach village, and then get across a bay to the next rendezvous point. We played this part of the demo back at E3, and it's just as impressive now as it was then, as you can try to take the long route and sneak around the many North Korean soldiers in the area, or you can engage in a hectic running battle. The beauty of Crysis is that there are so many different ways to get through each situation. For example, we fought into the village, blew up the jammer, jumped into a pickup, and screamed down a dirt road. Then we encountered a North Korean roadblock, so we jumped out of the moving pickup, then shot at the gas tank on the back of the pickup as it rolled up to the North Korean transport blocking the road. The pickup exploded, sending the wreckage hurtling into the North Koreans.

After you get past most of the North Korean resistance, you'll get a secondary mission objective to knock out an enemy command post. It's optional, and since we were in a hurry, we bypassed it and went straight to the rendezvous point. The team has found the location of the distress beacon from the science team, and the kicker is that while the beacon was on a boat, the boat itself is now sitting in the middle of a frozen patch of jungle. Jester and Psycho start to freak out at Prophet, demanding to know what exactly is going on, since the North Koreans obviously don't have freeze rays. However, an unearthly roar erupts nearby, the earth starts to shake, and a giant mechanical thing bursts out of the trees, grabs Jester, and darts away. The team runs after it, but it's too late. Jester's body is located and Prophet hits Jester's self-destruct button.

Jungle Warfare

With two squad members down, the mission is rapidly coming to a crucial point. Intel indicates that a member of Dr. Rosenthal's science team is being held in a nearby village, and a rescue is planned. It won't be easy; it's a fairly large village, and the North Koreans have had time to fortify it with minefields, machine gun nests, and a fence. Even approaching it won't be easy, as the surrounding forest is crawling with patrols. We will note that seeing the village for the first time is one of the "wow" moments of Crysis, as the village is in a lush valley. It's just an incredible vista looking down into the valley and seeing everything going on through your binoculars.


Use mobility to your advantage and jump atop things.


A direct assault on the village is difficult because the main entrance is heavily guarded. So we threw caution to the wind, used the nanosuit's speed to rush up to a relatively unguarded stretch of fence, and then used the strength boost to leap over the fence. That was a bit unwise, as it was basically the equivalence of jumping into a lion pit, only there are about 30 lions and they're all heavily armed. The ensuing battle was just frantic as we rushed from cover to cover, desperately trying to buy time for our nanosuit's armor and health to regenerate. The AI is challenging because it doesn't simply just stand and shoot at you or run straight at you. Enemies move, use cover, throw grenades, and make your life pretty difficult.

The main structure in the village is where the prisoner is being held. Get to that building and Psycho uncloaks next to you (thanks for the lack of help, dude), and you storm into the prisoner's room and take out her interrogators. It turns out that the attractive young researcher is a CIA operative who tells you that the situation is catastrophic. She's so shaken that she refuses to accompany you further. But there's no point to arguing, because at that point a whole bunch of North Korean reinforcements arrive, including a couple of tanks. And while the assault rifle in your hand makes short work of infantry, you're in for a whole other problem against heavy armor. It's time to find the North Korean arsenal in town and liberate some antitank missiles, though that means another running battle, dodging fire from the tanks while you find something to use against them. And here's one of the unnerving things about Crysis, as you may find yourself using what looks like a nice, solid building for cover, only to watch it collapse and disintegrate around you due to weapons fire. Yeah, that happens.

OK, survive that battle and time to move on. Next objective is to work your way to the excavation site. There's even more scenic trekking through mountainous tropical terrain, and battling a ton of North Korean patrols. These encounters are a lot more difficult than earlier ones, as the North Koreans are on alert now, so what used to be two- or four-man patrols are now eight or 10-man patrols. You'll link up with Prophet, only to watch as yet another one of those huge, metallic things bursts out of the jungle and flies off with him. At this point, friendly air units are looking to evacuate you, but you call them off, saying that you're in pursuit of the aliens. What follows next is a battle in a large tropical plantation, and then you'll work your way up to the toughest challenge in the game yet, an attack on a North Korean base that's located atop a small butte. There's just no easy way to approach the base, and to top it off, there's a North Korean helicopter gunship lurking around.

At this point you're probably about two or three hours into the game--but wait, there's more. Next up is the dig site itself, a small installation that is also heavily defended by the North Koreans. There are so many huge battles that even the most aggressive of players might want to start playing with stealth a bit more; it's far easier sometimes to bypass some of the smaller fights. Getting in a battle only raises the alarm, and that makes your job even tougher. Another option is speed; if you're in the middle of a huge battle, there's no shame in running away to fight another day. Switch your nanosuit to speed and get the heck out of there, find a place to hide, turn on cloak, and wait for the heat to die down.


Crysis is shipping on November 16, so get ready.


Regarding the graphics, we finally got to play using full DirectX 10 graphics, and the game looks phenomenal. The system we played on was using the recommended system requirements, which are a dual core processor (in this case, a Core 2 Duo) and an Nvidia 8800-class video card. We were also using the 64-bit edition of Windows Vista, which is supposed to offer better performance. The frame rate was smooth throughout the entire session, and the only noticeable stutters occurred during save points.

We could keep going, but you're probably getting a good idea of what the early levels of Crysis are like. There's tons of intense tactical action, but also lots of depth. We could probably replay the opening levels over and over again, each time using different approaches and methods. If we had more time during our play session, we would have definitely spent a lot more time skulking around in the jungle, sneaking up on North Koreans and dispatching them quietly. As it was, we took a very aggressive, run-and-gun approach due to time limitations. Thankfully, though, with the game coming out in a matter of weeks, we'll have plenty of time soon enough to explore the many possibilities of Crysis.

Crysis PC Game - News: Crysis Demo Now Available to All

The Crysis Singleplayer Demo has been released early to the surprise of many. This is the full Singleplayer Demo with 32-bit, 64-bit, DX9 and DX10 plus quad-core support.


Any reports saying that the demo is leaked, or that it is DX9 only, are fake. I hope you all enjoy the demo!

**Note**

It is recommended that the latest drivers from Nvidia be installed. Also make sure you install all the windows Vista hotfixes (link below).

Download Latest Nvidia Driver
Windows Vista Hotfixes

Source: Crysis-Online

Crysis PC Game - News: Crysis Day on October 26th - Community Note!

One of Cryteks Community Managers, Alex Marschal, has provided all fan sites with an update on the demo situation. Here's the full press release...

Greetings Community!

Due to the steady increasing rush on new information about the upcoming Crysis Singleplayer Demo we would like to give out a few additional details that might be interesting for you. J

Crysis Singleplayer Demo
The demo is going to be released officially on Friday, October 26th at 1:00PM (GMT+1). It will be exclusively available for those who pre-ordered Crysis for about 24hours via the EA downloader. On Saturday, October 27th at 1:00PM the demo will be put online for download an all public sites, so keep tracking your favourite fan site.

Crysis pre-Demo Party!
Join us to the pre-demo party powered by InCrysis.com. It will occur at 1:00PM GMT (2PM CEST), Friday 26th of October on IRC. You'll need an IRC client or use a web-browser version. For those using a client, connect to "irc.gamesurge.net" and join #inCrysis.

In attendance will be Sebastian Spatzek (QA Manager), Eric Lagel (MP Dev. Manager), Michael Kolkau (Senior MP Level Designer), Chris Auty (Lead MP Game Designer) and Alex Marschal (Community Manager) from Crytek. During the party you'll have the opportunity to put your questions forward to the Crytek team. There will be some prizes up for grabs also!

This is a community event for all fan sites and their users. The more people in attendance, the better!

Another Surprise…
The upcoming Singleplayer Demo including the Sandbox2 Editor is not the only surprise you can expect from us. Stay tuned for another news message sooner than you might think!

There you go then! At exactly 12:00PM GMT (1:00PM GMT +1), the demo will be released to those who pre-ordered from the EA store. Exactly 24 hours later, it will be made available to the general public.

Source: Crysis-Online

Crysis PC Game - inCrysis Q&A with NVIDIA

InCrysis fielded questions from the community a few months back which were to be answered by an Nvidia rep. The selected questions along with their answers have now been published. Obviously, there's a fair bit of self-promotion by Nvidia, but besides that, some pretty good questions were asked considering.

A couple of months ago, inCrysis fielded questions from the community for NVIDIA and their relationship with Crysis/Crytek. Roy Taylor, Vice President of Content Relations at NVIDIA has very kindly answered these questions for us.

inCrysis would like to thank Roy and everyone at NVIDIA that made this possible!

1) NVIDIA engineers have been working with Crytek for some time now. Can you tell us a little more about this relationship? Has there been anything particularly interesting they have encountered while working on Crysis?

Roy Taylor: We first met Crytek at E3 in 2000, when they showed us a demo of Dinosaur Island. We were so impressed that we began working with them right away, and that collaboration led to Far Cry.

Before Far Cry shipped, Crytek invited us to help with their next project, Crysis. We helped Crytek incorporate new DX 10 features, while improving their core shadowing system, terrain rendering, and water rendering for better quality and performance. We’ve had programmers in Crytek’s offices working on the game for more than a year. In all, more than a dozen NVIDIA programmers have devoted more than 5000 man-hours to the game.

One interesting fact is that Crytek’s advances in visual quality from Dinosaur Island to Crysis roughly parallel NVIDIA’s advances in graphics capabilities. Crysis is about 150 times more complex than Dino Island, and our 8-series GPUs are also about 150 times more powerful than our GPUs back in 2001.

2) Crysis is in NVIDIA’s “The Way Its Meant To Be Played program.” What can Crysis players using NVIDIA graphics cards expect as a result of this?

RT: Crysis players with GeForce graphics cards can quite literally expect the game to look good and play well out of the box, for starters. We rigorously test all games in The Way Its Meant To Be Played on hundreds of PC configurations with every GeForce 6, 7, and 8 graphics processor. We want every GeForce owner to have a great experience.

Not all users will have the same experience, because GeForce 6 cards aren’t as fast as GeForce 7 GPUs; and only GeForce 8 cards support DirectX 10 graphics features. So if you play Crysis on a three year old PC with a GeForce 6800, you will have to make compromises in resolution or visual quality. Gamers with GeForce 8800 cards in SLI will enjoy fast frame rates in high resolution with all of the options maxed—the way it was meant to be played!

3) Are there any specific graphical features in Crysis which are exclusive to NVIDIA's cards? If so, what are they?

RT: Only NVIDIA owners will be able to get coverage sampling anti-aliasing (CSAA), which is a higher quality AA algorithm that offers better image quality. Aside from that, the big advantage for NVIDIA owners is that Crysis will run faster on NVIDIA GPUs.

Of course, Crysis will have DirectX 10 features which you’ll only be able to see using a DX 10 graphics card. If you have a larger display and want to experience Crysis in all its glory with every option maxxed, you’ll be best prepared to do that with an NVIDIA SLI system because we have tested that configuration and tuned our drivers to support it.

4) What performance differences and other graphical enhancements will we see between DX9 and DX10?

RT: Very good question. The game isn’t finished yet, and we need to defer to Crytek and Electronic Arts on this question because after all it’s their game. However Crytek provided several DX 9 vs DX 10 comparison screenshots which we’re providing to inCrysis (link), and they show more realistic lighting, better water effects, more realistic terrain, and greater overall detail.

Crytek has demonstrated a few of the differences, including weather effects like rain, day/night cycles, and “battle dust.” This is a great DX10 effect that produces the dust and grime you would expect to see in a war environment that adds a great deal to the feel of the game. There are others coming but we won’t spoil the surprises!

In terms of performance, you’ll find similar performance in DX 9 and DX 10 when you enable the same effects. But you’ll have more graphics options you can enable with DX 10.

5) What are the key benefits of having NVIDIA graphics technology over competitor offerings?

RT: Here are the four key benefits:

#1 Performance: NVIDIA makes the world’s best graphics processors. If you want to play Crysis, you’ll want to make sure you get a great GPU for Vista and DX 10 games. PC Perspective just tested the latest cards and concluded that the GeForce 8800 GTX and GTS are the best options for playing DX 10 games with Vista:

“The NVIDIA GeForce 8800 GTX is our pick for anyone looking to play the likes of Bioshock, Company of Heroes, Call of Juarez, Lost Planet or World in Conflict in DX10 modes. The power of the G80 GPU and the time NVIDIA’s driver development team has put into Vista are evident in our benchmark and gaming experience results. “The NVIDIA GeForce 8800 GTS 640MB makes a great second option though for users with a slightly smaller budget. This card still does very well under Vista with the DX10 games and keeping another $150 in your pocket never hurt anyone.” Link

#2 SLI: One of the biggest benefits of having NVIDIA in your system is that you can always add a second NVIDIA GPU (if you have an SLI-ready motherboard) and immediately enjoy a 60-100% performance boost in your games. That’s the best bang for the buck you can get! Here’s what Firing Squad wrote about our SLI support:

“NVIDIA in particular has made tremendous strides with their latest Vista driver, SLI support is fully functional for all GeForce card owners and it scales well in most cases. Unfortunately, CrossFire compatibility is still an issue for AMD. New games like BioShock and World in Conflict don't support CrossFire at this time, and Lost Planet and Quake Wars have graphical glitches.” Link

#3 Image quality: Since the release of the GeForce 8800 in November of 2006, our image quality has consistently been superior to that of the competition.

#4 Noise and power consumption: GeForce graphics cards are quieter than the competition, and they use less power. If all things were equal, I would opt for a card that’s quieter and more efficient. But they aren’t equal. :)

6) Can you provide any basic ballparks on what the minimum graphics card required to play Crysis on low/medium/high graphic settings?

RT: I’ll have to defer to Electronic Arts and Crytek on this question. I do expect EA to announce minimum requirements very soon.

7) What has the experience of bringing Crysis to the new Direct3D 10 API been like? What challenges has NVIDIA encountered?

RT: For most of the past 18 months, Yury Uralsky and Miguel Sainz of NVIDIA have been living in Frankfurt and working at Crytek. It’s a tribute to their hard work and the support and collaboration of Douglas Binks, Martin Mittring, Carsten Wenzel and the rest of the amazing engineers at Crytek that we have achieved so much.

Miguel Sainz and Yury Uralsky: It has been a hell of a ride! Working with Crytek on this title has been a completely new experience for us. Just consider the singularity of this clash between a whole new OS (Vista), a great new GPU architecture (GeForce 8800), a completely new API (DX 10) and a game engine that pushes the technology like no others have done before. The level of commitment between the two companies is really extraordinary.

This collaboration has been challenging, humbling, eye-opening and rewarding in many ways. Challenging because we’ve had the daunting task of getting the application and drivers to work at their best together. Humbling because we have had the chance to collaborate with great engineers and learn from them. Eye-opening because we have had a lot of exposure to how the studio works, and we have been able to see the dynamics and inner interaction of such a great company. Most of all it has been rewarding to accomplish so much together.

Being exposed to all the inner details of the Crysis engine has been a great learning experience for us. Crysis is truly a next-generation engine and is designed to squeeze every single bit of performance from today's high-end hardware. Understanding how we can make it run as efficiently as possible on NVIDIA GPUs to provide the best gaming experience for users has been an exciting journey.

We hope that gamers will enjoy playing Crysis as much as we have enjoyed working on it.

8) It has been mentioned that computer hardware is approximately 2 years behind the true capabilities of Crysis and the engine it runs on. Can you tell us anything about what we can expect to see as the hardware catches up?

RT: It’s true that under Cevat’s direction the engine is very scaleable. He has promised me that he will keep our GPUs taxed for some time. We will see! But I can say that this is something that’s getting a lot of attention right now. This is one of the reasons I have advocated “Directors cuts” with special features for those with the right hardware.

9) It has been announced that Crysis will be released November 16. Is it at all likely that we may see the G90 series go retail before the games release date?

RT: Um, we can’t comment on unannounced products. Hypothetically, if we had a new killer DX 10 card for mainstream gamers, it sure would be nice to see it by the game’s release!

10) We are starting to see increased visual immersion (photorealism). What does the future hold for other FPS titles in terms of increased realism? What is the next big step in enhancing the level of immersion?

RT: There is so much still to do. As good as Crysis is it’s still a long way from where Cevat’s imagination and our ambitions are headed. For example, you couldn’t set the whole jungle on the island on fire and watch it burn realistically right now, it’s just too complex to recreate. Now imagine we did do that and then we wanted to put the fire out with an airplane dropping water onto the fire with huge steam clouds coming off the flames. That might be fun to play but we couldn’t do that right now either.

We are looking at how to create effects that add a deeper sense of immersion, and we are having fun asking questions like: how do we visually simulate claustrophobia? Or how can we create a sense of panic? Or heart-stopping suspension? In the future we are going to start thinking about the effects that we want to achieve, and then work on developing the technology to enable those.

Along with the Q&A are some DX9 vs DX10 comparisons. These are the first true comparisons of this type, and they sure go well with the recently released Low-to-Very High comparison.



















Source: Crysis-Online

Crysis PC Game - Preview by GameSpy

GameSpy published this preview

A couple of weeks ago, EA invited us to take a look at the multiplayer side of Crysis aboard the USS Hornet, a retired aircraft carrier perfect for showing off the fidelity of the multiplayer maps. No fewer than three industry heavies (including Crytek CEO Cevat Verli, nVidia Senior V.P. Dan Vivoli and Games for Windows Global Product Manager Heidi Rademacher) took the podium to proclaim their intense commitment to Crysis, and yet, for all the pomp and circumstance, the playable product left a little to be desired. All the pieces are there, but the stuttering frame rate that continues to nag this graphics-intensive behemoth has us a bit concerned given the game's ever-nearing release date.

Battling Beach Bums

To get us acquainted with the controls and familiarize ourselves with the awesome might of the main character's nanosuit, we began the event by engaging in a little single-player action. Assaulting a coastal North Korean installation, we entered the fray alongside another nanosuited warrior and some soldiers of a more ordinary variety. Our objective was to hit several antiaircraft emplacements and reduce them to rubble so that friendly air support (currently buzzing the shoreline and baiting the AA guns for giggles) could mop up any remaining resistance. With jets constantly roaring over the vibrant foliage, the environment was instantly engaging in the classic Crytek fashion (you remember how gorgeous Far Cry was when it came out, right?).

Still, all of the sumptuous beauty was marred just a tad by the choking frame rate. Even when running on hardcore, custom-built nVidia rigs, the game chugged significantly during the larger firefights. Of course, diving into the crystal-clear blue of the ocean and witnessing the positively brilliant way that light shown through the waves and how the water itself refracted our view in lusciously smooth ripples almost caused us to forget that videogames even have such mundane things as frames to begin with. When we burst from the depths of the sea to beat two boat-bound North Korean regulars into smears of pulp and gore (using the strength nanosuit mod, naturally), it seemed that there were more important things to consider than whether or not Crysis ran at a crisp 60 frames per second -- and this was still pre-release code, so some allowances must be made.


Multiplayer Meltdown

Of course, what's good (or at least decent) for the single-player campaign is not necessarily conducive to awesome multiplayer, even over lightning-fast LAN connections. Unfortunately, as we attempted to slaughter our way through deathmatch on a map entitled Armada (which looked shockingly similar to the USS Hornet aircraft carrier that housed this event), we found that the frame rate issues became a serious detriment to our abilities to score frags, and, even more troubling, our ability to really enjoy the game. There's nothing worse than taking careful aim and firing short controlled bursts at... nothing at all. The zigging and zagging that typically accompanies FPS play became more than simply an evasive tactic in Crysis' multiplayer, it was a nearly impenetrable defense that appeared to have your human-controlled foes warping small distances during severe firefights.

It is important to note that these issues were not related to network connectivity, but to the intense graphical demands that Crysis imposes. While staggeringly beautiful, it's performance that rules the day in multiplayer, and during the standard deathmatch battles we were constantly reminded that the game still needs a bit of tweaking and polish. Fortunately, all concerned parties (not the least of which is Crytek itself) have some time left to tighten things up. Of course, the frame rate issues were most glaring during the frantic deathmatch where your only goal at any given moment is to blow holes in anything ambulatory, but as we were soon to observe, deathmatch is only one (and arguably the least interesting) mode of multiplayer.

Ongoing Struggle

While the instant-action deathmatch mode of multiplayer was fairly standard, the other mode that we got to test out, called Power Struggle, was infinitely more imaginative. We've seen this kind of thing in other games before, but the implementation of the objective-based siege-style multiplayer game seemed more substantial than in previous titles (we're reminded of PlanetSide, but only in the best possible way).

The deal with Power Struggle breaks down as follows: two teams vie for control over specific locations on a fairly large map (a few city blocks in size). The twist comes from the tactical significance of each location, and your team will notice benefits resulting from the capture and control of different types of structures. Indeed, the whole concept behind Power Struggle revolves around capturing factories capable of manufacturing newly discovered alien technology and the energy generators to power these factories so that your team can ultimately produce insanely devastating siege vehicles to take down the opposing team. Along the way, this process is facilitated by the capture of bunkers which can be secured as new spawn points for the rest of your team.

At first, playing in this mode was sort of confusing, and the action was considerably muddled by a cacophony of befuddled gaming editors trying to wrap their minds around what was going on. Still, it didn't take long for us all to grasp the basic mechanics of capturing and defending installations, even if the actual execution of defending was difficult due to the never-ending onslaught of enemy players.


There is a lot of satisfying back-and-forth to the battles in Power Struggle, and the balance of power shifts continuously during each conflagration. Our ultimate goal was to destroy the heavily fortified enemy HQ, but actually accomplishing this goal was impossible without first controlling enough structures to produce a vehicle with enough firepower to take the turret-studded fortification down.

In order to build these vehicles, our team had to take control of the Proto-factory, energy-producing alien crash sites, and the armor factory. In theory, this should be an easy progression, but in practice it is an exercise in both patience and persistence as both sides of the conflict pass these facilities back and forth as they shift their focus from one tactical position to the next. What we ended up with was a bunch of half-heartedly coordinated strikes slapped together in a haphazard fashion, but this didn't seem like a great representation of the real world potential of Crysis's Power Struggle mode because, lacking headsets for adequate communication, the collection of game editors in attendance simply weren't the best example of coordination to begin with.

While what we experienced still seemed to need some refining, if Crytek can tighten up the frame rate on the finished product Crysis will undoubtedly live up to the hype surrounding it. Clearly designed from the ground up to appeal to the more mature and tactically-minded PC gamer, Crysis impressed us with its vision and still remains one of our most anticipated PC titles this year.

Crysis PC Game - Crysis System Requirements (Update)

Up down, up down, up down. It seems minimum and recommended requirements are being scattered all over the net. All the reports in question have either been flagged as incorrect or non-finalized. Finally though, a source even more reliable than the EA Store. System Requirements Lab have now added Crysis to their list of games for which they test against your computer hardware and software. So you not only learn of the minimum & recommended requirements for Crysis, but you also get to see exactly how well your systems stacks up against them.


Go to System Requirements Lab


Here's the full list of both minimum, and recommended system requirements.


Minimum Requirements








































CPU:Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better
RAM:1GB (1.5GB on Windows Vista)
Video Card:NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better
VRAM:256MB of Graphics Memory
Storage:12GB
Sound Card:DirectX 9.0c Compatible
ODD:DVD-ROM
OS:Microsoft Windows XP or Vista
DirectX:DX9.0c or DX10

Recommended Requirements








































CPU:Core 2 Duo/Athlon X2 or better
RAM:1.5GB
Video Card:NVIDIA 7800 Series, ATI Radeon 1800 Series or better
VRAM:512MB of Graphics Memory
Storage:12GB
Sound Card:DirectX 9.0c Compatible
ODD:DVD-ROM
OS:Microsoft Windows XP or Vista
DirectX:DX9.0c or DX10


Source: Crysis-Online

Crysis PC Game - New CryEngine2 Demonstration Videos

Christopher Evans, Cryteks Senior Technical Artist, has updated his personal website with new (and old) CryEngine2 related content including images, information and more importantly, videos. Besides 2 other videos which have been seen before (by some of you), there's an almost entirely new 21 minute video from GDC 2007 showing off a lot of the highly technical CryEngine2. In this video you can expect to see: The worlds prettiest CryEngine2 scene, superb rope physics, advanced facial animation and of course.... plenty more. Overall, it's a very enjoyable video.

The funny thing is however, almost every file on Chris's site (at least the files we're interested in) have some kind of problem. Luckily the 21 minute video is fairly intact despite the lack of audio for 98% of the video.

Go to Chris Evans 3D
Go to Tutorial Page
Go to Artwork Page






















































 
Name:
GDC 2007 CryENGINE2 Presentation
  
Date:
01 / October / 2007
  
Resolution:
640x480
  
File Size:
95.3mb
  
Length:
21:35
  
File Type:
DivX
  
Enhanced:
No
  
Quality:
Good / Average
  

Source: Crysis-Online