Showing posts with label Weapons. Show all posts
Showing posts with label Weapons. Show all posts

Crysis PC Games - Weapons (Updated)

Here is an update to our previuos post about weapons used in Crysis:

Despite the futuristic setting, most weapons in Crysis are standard military hardware similar to what can be found in most other shooters. From the run-of-the-mill pistol to the de rigeur missile launcher, there aren't many surprises here.

Fists


If you tap your 1 key a couple of times, you'll switch from your pistol to your fists. You'll almost never use your fists during the game, but a single punch while you have Strength activated will kill a normal North Korean soldier. It can be a fun way to silently kill an enemy that can't see you. You can also use stealth to sneak up to an enemy, then quickly flip over to strength and pound them before they can react.

Pistol


Part of your default weapon load-out, this .45 lookalike is only noteworthy because you can duel-wield it, John Woo-style, after picking up a second one from a convenient North Korean corpse. Your pistols won't be used much, but they can be handy to detonate explosive barrels and the like if you don't want to use your main weapon's ammo.

SCAR Rifle


Another default weapon is the SCAR, a stock shooter submachine-gun that can be useful in close battles purely due to its rapid fire rate. Its bullets don't do a lot of damage, however, and their impact barely seem to slow down either aliens or North Koreans. Unfortunately ammo for the SCAR is pretty rare; the bullets for the FY71 aren't compatible with the SCAR. You may wish to simply use up the SCAR ammo early on, then drop it to go with a combination of the FY71 and another weapon.

FY71


This generic automatic rifle is a jack-of-all-trades through most of Crysis, as it seems to be the main weapon of the North Korean army. It can be switched over to single fire mode, scoped for use as a sniper rifle, quieted with a silencer, and tricked out with a flashlight. Its only drawback is fairly wimpy shot power. You need to fire quite a few rounds with the FY71 to take out the average KPA soldier, unless you skip right to the good stuff and shoot him in the head.

Shotgun


Perhaps the best weapon in the game due to its heavy damage and stopping power. Reload times are also impressive, making it the perfect weapon for close-quarters combat with North Koreans and aliens, but the spread will, of course, make it useless at long range. It can also be modified with a flashlight and a laser sight (after you pick up the North Korean SMG, of course).
www.thecrysisgame.com - It may look like pretty average, but you can make a lot of Crysis go boom in impressive ways with your FY71 assault rifle.

North Korean SMG


Not much different than the SCAR, except for the laser sight that you can take from it and then adapt to your other weapons. This laser is more of a cosmetic upgrade (due to the way it glows eerily in nighttime battles) than a truly useful battle aid, however.

Precision Rifle


The precision rifle is Crysis's name for the sniper rifle; you'll find this weapon in many of the guard towers inside KPA outposts. It packs a wicked punch and is almost perfectly accurate at any range. You should be able to pull off one-hit kills on almost any KPA soldier that you hit with this.

Gauss Rifle


The Gauss Rifle is an experimental railgun-esque weapon that you'll find late in the game, after the US military gets involved with the fighting on the island. It's capable of one-shotting almost anything you hit, and has the same rock-solid accuracy of the precision rifle. Attach a scope to it for long-range fire, but you can also fire from the hip to hit aliens later in the game; most of them will fall after just two rounds.

Missile Launcher


The weapon of choice when you need to take out a KPA helicopter or gunship. It also comes in handy towards the end of the game when assaulting enemy fortifications, or when you need to take down flying aliens quickly. Deeply satisfying to fire. You can aim the missile after firing by holding down the fire button and moving the mouse around; if you've played either Half-Life game, this should be familiar to you.

Minigun


Surprisingly not as useful as you might expect. It takes a long time to spin up, and it doesn't do as much damage as it should, especially against choppers and aliens. The minigun is still needed in scraps when you need to pile a lot of hurt on opponents, although it is tough to use when battling at close range with numerous enemies. It also weighs you down when running, which makes it a pain to deal with when fighting speedy alien fliers later in the game. If you don't need armor, you can activate your strength ability to steady your aim while firing the minigun. You can expect to chew through your ammo pretty quickly regardless of your firing method, however.
www.thecrysisgame.com - Nothing ends an argument as fast as whirling up the good ol' minigun. It could use a little more oomph, but it's still a blast to shoot

Alien MOAC


For a supposed alien super-weapon, the MOAC is kind of gutless. The gun has nifty rapid-fire action and unlimited ammo, but its icy projectiles don't carry much weight and plink off the armor of alien enemies. Overheating is another problem. At any rate, you only get to use it in levels eight and nine before Prophet takes it away, so at least you don't have much time to get annoyed with its poor performance.

TAC Cannon


Not really a weapon so much as the deus ex machina that lets you take on the boss at the end of the game, as it can't be used in any other battles. Very powerful, with only a single drawback in that it takes an eternity to lock onto a target.

Frag Grenades


Commonly found in the hands of the KPA throughout the game, frag grenades are really only useful when you're attacking a fixed enemy location or when you want to scatter an enemy patrol. KPA soldiers are almost always smart enough to scramble away from thrown grenades before they explode, and all of the aliens in the game are far too speedy for grenades to have any appreciable effect.

Smoke Grenades


You only encounter these a few times in the game. They can be useful when assaulting a tough KPA position, but they're pretty much a waste of time when you can turn invisible with the click of a button.

Source

Crysis - Game Information - Weapons

Crysis provides the player with a large array of weapons to use against the enemy. Listed below are the currently known Delta Force, North Korean, and Alien weapons.


Crysis CryTek - Delta Force in NanoSuite
Delta Force Weapons
  • Hands: Several videos show the character being able to lift several very heavy objects (like large metal sheets, bins and dumpsters) and hurl them across a distance, if the player increases the strength of his suit. Hand-to-hand combat is also seen, with the strength modifier being used to punch enemies into submission. Another video showed the ability to capture an enemy by the neck and use him as a human shield while still being able to use your weapon. With the strength modifier, it's also possible to punch through different materials (like wood and sheet metal) so going through walls becomes quite easy

  • SCAR/MACs Assault Rifle: The SCAR (SOF Combat Assault Rifle) - Also referred to as the MACS Assault Rifle at GC 2006, is the standard assault rifle in Crysis, which can be modified into a light, but fast firing sniper rifle or a CQB rifle. It can also be loaded with special ammunition such as incendiary rounds, "tag" bullets that carry a transmitter to allow you to track the location of an enemy, remotely-triggered tranquilizers that will knock the enemy out instantly, as well as explosive remotely-triggered rounds. It should be noted that the in-game weapon is much closer in appearance to the XM8 than the FN SCAR.

  • LAW (XM102) Rocket Launcher: This shoulder mounted rocket launcher is able to destroy tanks, helicopters, and vehicles using futuristic targeting technology. Has 3 different types of ammo: unguided "dumb" missiles, heat seaking missles, and player guided missles.

  • XM2014 Shotgun: This standard shotgun can be modified to include a reflex sight, targeting laser or tactical flashlight.

  • MPXA Submachine Gun: This is a short range submachine gun also able to be modified to include a laser targeting system, reflex sight, tactical flashlight, and silencer.

  • GK8 Gauss Rifle: This is a high powered Gauss rifle that can be used effectively as both a mid and long range weapon.

  • DSG1 Sniper Rifle: This long range electromagnetic rifle fires metal slugs at a speed of 8 times the speed of sound (Mach 8). The developers call this weapon the "Anti-Vehicle Rifle". It can penetrate any wall or object. This is the primary sniper of the game.

  • SOCOM Pistol: This is the standard issue Delta Force Pistol.

  • Grenades:
    • Fragmentation Grenade: Fragmentation grenade that the player carries most of the time.
    • Smoke Grenades: Standard smoke grenades that fill a small area with smoke.
    • Flashbangs: Grenades that cause no damage but that temporarily make all in its radius blind and deaf.
    • Grenade Launchers: There currently two types of grenade launchers. The first are ones that can be modularized and equipped to many of the game's weapons. Currently only footage of them attached to assault rifles such as the SCAR has been shown but it may be possible to attach them to other weapons as most attachments can be put on almost all weapons, such as a sniper scope on a shotgun. The second is a nuclear grenade launcher. Little is known about this weapon other than it is acquired late in the single player campaign.

  • C4: Remote explosive charge that can be placed on a surface and detonated by the player.

  • Anti-tank Mine: Mines that can be placed on the ground. Useful for setting traps or protecting important areas from enemy vehicles.

  • Claymore: Mines that are used for protecting areas or setting traps, works aganist infantry but not vehicles.

  • Hand-Held Gatling Gun: Heavy weapon which can only be used if the player has a maximum level of strength in his suit.

  • Binoculars: Special binoculars that allow you to zoom in on enemies from far away distances or "tag" them so that they show up on your radar.

  • Airstrikes: While not a weapon able to be carried the player gains the ability to call in airstrikes later in the game.

North Korean Weapons
  • FY71 Assault Rifle: This is the primary weapon of the North Korean infantry and is basically the Korean version of the SCAR.

  • Precision Rifle: This is the Korean version of the DSG1 sniper rifle.

Alien Weapons
  • Molecular Accelerator: Used by the small multi-tentacled aliens, this weapon allows them to freeze the water and humidity from the air into icicles and hurl them at fast speeds. Due to its nature, the weapon has unlimited ammunition.

  • Molecular Arrestor: Used by the Hunters. Huge ice guns that fire a freezing ray at the enemy. The frozen target(s) can be shattered easily by bullets.

  • Singularity Cannon: Used by the aliens, this weapon shoots a "black hole" creating a large explosion that will attempt to suck anything into it.