Crysis PC Game - Walkthrough: 01 - Contact


Get to the Beach


After a preamble about the North Koreans taking over the Lineshan Islands in the Philippines Sea and kidnapping the members of an archaeological team led by a Professor Rosenthal, you and your five-man team of American Special Forces super-commandos hit the silk. Your codename is Nomad (given name Jake Dunn), your boss is Prophet, and the other three are Psycho, Aztec, and Jester (don't get too attached to the latter two). It may be 2020, but all the usual military clichйs are in evidence here, from the grizzled commander who's seen it all to the crazy guy with the Aussie accent.

It's a bit of a bumpy ride to terra firma, though, and only your suit saves you from death in the drink. You splash down pretty close to the shore, so begin with a short swim to the nearby beach and wait for a moment for your suit's power to come back online.

Rendezvous with Jester


With that done, say hi to the cute turtle and the crab and head up the narrow inlet. Go through the brief tutorial on how to crouch, crawl, grab things, and activate your suit functions. Seems pretty straightforward. Then get set for combat.

thecrysisgame.com - Test out the nanosuit cloak on the first KPA that you encounter. They can't spot you even when they practically walk right over and shine a flashlight in your face

After Prophet gives you the heads up about nearby North Koreans, switch on cloak mode and make sure your weapon is silenced. Walk forward, look up on your right, and kill the first guard on the cliff. Then use the big rocks ahead for cover and move forward. A combination of cloak and cover will let you flank and easily take out the two KPA soldiers by the red flare. You might want to use your suit strength to throttle them, or shoot them with your pistol, as ammo is in somewhat short supply at the start of the game.

Continue down the beach. Head into the brush, checking the map for your target location. Hey there, Jester.

Assist Aztec


Listen to Aztec's radio message. Follow Jester. He flips his flashlight on, so he's easy to track in the pre-dawn gloom. Uh-oh, Aztec didn't make it. Prophet makes him go poof to keep the suit out of North Korean hands (though seeing as they can't grow their own food, it's hard to imagine that they'd be able to do much with sci-fi battle armor). Seems like something ripped the KPA goons apart, too, though. What the hell is going on here?

Disable GPS Jamming Device


Jester heads off, leaving you to tackle a KPA GPS jamming device interfering with your map system. Head forward, jumping rocks with the nanosuit on strength when needed. You soon come to a pleasant vista overlooking a beach, with the sun rising in the distance.

Unfortunately, this interlude is interrupted by KPA soldiers below you. Activate cloak and jump down. Go prone and crawl to the right towards a KPA truck. Kill the soldier manning the gun turret first, then the driver. Hop into the truck and turn the gun on the nearby guards.

Watch out for fire from patrolling gunboats, as they can kill you in a few seconds. Hit maximum speed. Run back to the portable GPS thingie by the ramshackle beach base and use it to shut it down. Collect the FY71 and pistol ammo from the shack before leaving the area.

Access KPA Tactical Information


Move up the beachside road past the two trucks. Engage the cloak and crawl in the bushes on the left. Terminate the two guards. Be sure to check them for weapons and ammo, as you're probably running low on supplies by now.

Activate max speed. Race up the road until it opens on the beach again, then use the cloak to hop between the big rocks. Stick to the right and stay under cover until you approach another KPA truck. Kill the soldiers here, hop into the turret, and blast their buddies.

Wait for a second truck that may come up behind you if you've made enough racket. Take it out with the turret as it approaches. If it doesn't drive up to you, activate stealth and creep around the bend in the road behind the first truck. Get up close and kill everyone in sight.

thecrysisgame.com - Never tackle a KPA truck head-on. Instead, use cloak to creep right up alongside the cab and terminate the gunner with a quick shot to the head

Move along the beachside road again. Another truck awaits. Keep in the brush on the right side again, flank the truck, and take it out. Hop in and use the turret gun to kill the KPA soldiers across the road. Be patient and wait for them to reveal themselves, as sometimes they don't all attack immediately and you can get ka-boomed by a grenade if you hop off the truck too quickly.

Attacking The Enemy Base


Use cloak to get close to the base up the road without being seen. Blow away the oncoming KPA goons by cloaking and taking cover behind rocks and weeds. You should have picked up a shotgun by now, which is perfect for close-range killing. Of course, you can also take the easy way out and drive the last truck you encountered into the base and strafe everything that moves.

Continue up the road, either cloaked or driving, killing every soldier on the way. Stop to laugh at how they announce their presence with goofy lines like "Die you American pig!" Drive up the hill to the command post. Stay in the gun turret and wait for the KPA to all reveal themselves. Kill them all.

Exit the truck and run into the base. Access the laptop and swipe the North Korean tactical info. Hmm. Seems like some top general named Kyong is running the show and is commanding some kick-ass special forces.

Move further into the base up the stairs. Activate cloak. Run into the midst of the KPA soldiers at the lookout and kill them all with extreme prejudice. Grab the nearby frag grenades. Watch out for fire from a gunboat patrolling the waters below. Don't bother opening up on it with the gun turrets nearby, as it seems impossible to destroy them this way.

Break Through the KPA Checkpoint


Do a little backtracking. Check your map and head up the hill towards the KPA checkpoint. Listen to Prophet's radio message about something weird up ahead. A machine-gun nest is your first problem, but it's easy to deal with. Either toss a few grenades or hit max speed and race up to the three KPA soldiers and blow them away.

Head up the path. Three KPA approach. A grenade can take out all of them, or you can hit stealth and surprise them with a hail of shotgun fire. Keep going till you reach the top. Creep close and throw a couple of grenades into the checkpoint, then open fire on the survivors. An explosive barrel there can be detonated with a couple of shots, although it doesn't seem to have as much killing power as the grenades.

Rendezvous at Distress Signal


Turn on max speed. Race back down the path and enter a narrow crevice on the right. Use max strength to jump onto the cliffs. Prophet, Jester, and Psycho are just ahead. Hey, how'd that boat get here?

thecrysisgame.com - Grenades and explosive barrels are a dangerous mix

Watch the cutscene where everybody argues about what's really going on. Be properly freaked out when some strange metallic thing smashes through the boat and grabs Jester.

Find Jester


Run through the hole in the boat after the big tentacled creature and Jester. Follow Prophet and Psycho through the jungle, getting glimpses of the alien as it crashes through the brush and wipes out some hapless KPA troopers.

Discover Jester's remains. Say a prayer as Prophet vaporizes him just like he did Aztec.

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