Crysis PC Game - Walkthrough: 03 - Relic


Disable North Korean GPS Jamming Station


Immediately after Prophet complains about another North Korean jammer messing with the team's GPS data, he gets scooped up by what looks to be the same sort of thing that grabbed Jester. You don't get a chance to go after him, however, as you're immediately radioed by Major Strickland with command and offered a chance to get off this rock. You turn it down, of course, preferring to try and rescue the research team from the North Koreans, as the CIA agent has provided a good idea where they're being held captive.

First things first, though. There's a GPS jammer to take out. Move straight ahead and you'll run into a North Korean base almost immediately. It seems to have been set up in the middle of a farm, as the first thing you notice is a range of strange-looking palm trees that sort of functions like a cornfield.

thecrysisgame.com - Making your way to another GPS jammer, one dead North Korean at a tim

Ignore the odd plants for the moment, though. A truck is right in front of you. Cloak and creep up to take out the gunner and crew. Resist the temptation to hop into the truck and use the gun turret; all this will do is make you a sitting duck for the hordes of KPA soldiers up ahead.

Instead, cloak and move into the "cornfield." Stalk the enemy troops here using cloak as needed. You can also move quickly toward the buildings on your left and use them for cover, moving in and out when you need a few moments to recharge your suit energy.

When it seems like most of the KPA have been cleared out, leave the building and head down the road. Cloak and move forward to the truck idling at the edge of the property. Kill everyone in sight, then jump into the half-track's gun turret and get ready to blast another incoming truck. You can make it go boom pretty impressively, which should immolate all the North Koreans in the vicinity.

Backtrack to the building you just left and look towards the center of the field to spot the GPS trailer. Access its controls just like you did with the GPS system in the first level to shut down the jamming and get your map back online.

Infiltrate the KPA Military Base and Gather Intelligence


Strickland radios you as soon as the jammer goes down with information about a KPA base on the nearby shoreline. Check its location on the map, then head south out of town. Three machine-gun nests block your way. Cloak and crawl to the right, flanking the machine-gun on the highest ground. Shoot the gunner in the head, take over the weapon, and blast the other machine-gun nests and the surrounding KPA grunts.

thecrysisgame.com - Cloaked and crawling is the only sensible way to approach one machine-gun nest, let alone three of them

Get back on the road again. Take the path to the left. Two KPA soldiers lie in wait a little ways ahead, so cloak and get ready to introduce them to your shotgun.

Jump into the river and swim across to the base. Move uphill towards the enemy headquarters just as the setting sun starts to make everything hazy. It would be romantic if there weren't hundreds of crazed North Koreans trying to kill you. Lots of KPA line the road ahead and an assault helicopter soon joins the fun from above. Cloak early and often. Even a brief breather to recharge allows the chopper time to focus its guns on you, so don't stop for anything.

When you reach the KPA encampment, look for a metal trailer just ahead and to the left of the main entrance. Take cover from the chopper and the guards in there. Sneak in and out at will when cloaking to shotgun and snipe troops on the ground. Make sure to take out the enemy snipers in the watchtowers right away.

After clearing most or all of the grunts, check out the big truck right in front of the trailer and its great big gun. Run out, hop into the cab, leap into the gun turret, and blast that irritating chopper until it flies away or goes boom. As soon as the coast is clear, exit the truck and look for a trailer in the center of the base loaded with computer equipment. Access the main PC there to grab the information requested by HQ.

Proceed to the Excavation Site


Finally! According to command, the way to the dig site is finally clear. You're directed to head there right away and find out what Professor Rosenthal and the North Koreans are really up to.

Check your map and head out of the base. Cloak and move slowly, as you'll almost immediately encounter KPA troops with new weapons—SMGs with laser sights—alongside a truck. Aside from the cool way that the red lasers light up the gloom, though, the SMGs really aren't all that great. You can swap out an existing weapon for one, and use the laser sight on other weapons now, but both the shotgun and the FY71 are most useful.

thecrysisgame.com - The jungle around the dig site is loaded with camouflaged KPA soldiers, so keep your cloak up and avoid getting into a pitched firefight that you'll almost certainly lose

After eliminating the North Koreans here, command recommends driving to the next objective. This is pretty much suicide, however, as a pack of KPA soldiers are waiting right around the first bend. Getting into a gun turret with that many enemies approaching is tantamount to painting a bullseye on your helmet. So skip getting behind the wheel for running up to the first bend in the road. Flip on your scope and snipe a few KPA, then cloak and run at them for some shotgun fun.

Continue down the road past the little farm, watching out for any KPA stragglers manning the machine-gun nest tucked away near the chicken coop. Keep going until you reach a stream and hear the familiar thumping of a chopper's rotors again. Swim across the stream to the dock, taking note of the boat tied up here, then cloak and hunt the KPA regulars in the vicinity. Use the boathouse for cover as you snipe and shotgun your enemies.

Infiltrate the Research Dome


Head up the road to the excavation site. Strickland soon radios and directs you to the research dome, where Rosenthal can probably be located and a lot of questions answered.

A veritable regiment of North Koreans is patrolling the jungle here, forcing you to proceed cautiously. Keep your cloak up as much as possible. Try to sneak by some enemies, as even your nanosuit isn't a match for five or six troopers all blasting away at you at the same time. Slipping past unnoticed is easier here, too, as some of the KPA spotlight their positions with laser-sighted SMGs and flashlights.

The excavation site itself is a large-scale version of the base infiltrated earlier, with even more watchtowers and machine-gun nests. You'll first need to take care of a machine-gun nest on the left across a shallow ravine. Cloak, get as close as you can, then use your scope to snipe the gunner in the head.

thecrysisgame.com - Storming the dig site requires some finesse and a lot of careful cloaking

Hide in the brush until your suit-power regenerates, then cloak again and move to the main entrance of the dig site. Snipe the guard on the watchtower directly ahead and then scramble for cover behind the large containers to the left of the gateway. At this point you'll be into a huge scrap with a dozen or more KPA grunts. As usual, rely on the cloak and take cover often. Use the shotgun as much as possible, as you need to take enemies down with single shots to avoid getting swamped by their superior numbers.

Once everything has been cleared out, move further into the base and find the road leading down to the research dome. Watch for the machine-gun nests. Cloak and snipe the guard manning the gun on the left first, then take cover behind the corrugated metal wall and eliminate the remaining KPA as they attack. After this, cloak and move forward to take care of the other two nests on the right, as well as a watchtower off to the left.

Run into the dome, pausing briefly to shotgun the dimwitted KPA guard who runs directly at you out of the main doorway. Grab the FY71, shotgun, and pistol ammo in the corridor on the way to the actual dig site. Open the door and watch Professor Rosenthal arguing with a North Korean general via video uplink. Apparently the North Koreans are holding Rosenthal's daughter hostage and are engaged in dangerous experiments with what seem to be carbon-based machines that predate mankind by two million years.

After some ominous additional talk about these living fossils, everything goes haywire. An electrical surge of some sort flash-freezes Rosenthal and ices up the entire room. Command tells you to get the hell out of the dig site and get to a downriver extraction point marked on your map, and the brass apparently means it this time.

thecrysisgame.com - Professor Rosenthal finds out first hand what he's discovered beneath the mountain

Proceed to the Extraction Point


Now you need to backtrack to the boat you spotted below the dig site. Lots of KPA stand in your way now, though, as reinforcements arrive just as you leave the research dome. Night has now fallen, making it even tougher to spot enemy soldiers.

The first crew of North Korean cannon fodder can be found just outside the excavation pit to the left. Cloak and blast them quickly with the shotgun. Stay cloaked and head back to the main entrance into the site encampment. More KPA can be found there, along with a half-track. Snipe the gunner, then take his place in the turret and kill his buddies.

Proceed back down the jungle road. You can take the truck if you want to try a kamikaze run through the KPA troops now lining the path, but you face so much firepower that your ride stands a good chance of getting blown to bits. Staying on foot makes the most sense, as does trying to keep out of sight.

Cloak and crawl through the brush on the right of the road. Watch for laser sights and flashlights, and try to avoid contact whenever possible. About two-thirds of the way back you can simply drop down to the shoreline and make your way to the boat. Thankfully, there are no KPA in the boathouse.

Hop in the boat and head off toward the point marked on your map. You won't get far, though, as you have to take the boat over a waterfall almost immediately. Even if you survive this without blowing up or getting jammed on the rocks, you have to abandon ship just up-river as the North Koreans have set up a barricade.

At any rate, keep low and keep cloaked as soon as you lose your boat. That damned chopper is back, too, so you need to stay down to avoid getting strafed or blown to kingdom come by a rocket. Climb onto the beach on the right side and cloak to creep past the guards and the trucks by the bridge. Don't bother trying to engage anybody here, as if the tons of KPA don't kill you, the chopper will.

Slip into the river on the other side of the bridge and run for your life. The chopper trails you all the way to the extraction point, forcing you to keep moving all the time. Keep the cloak up as much as possible, being sure to go prone and get under the cover of brush or long grass whenever you need a breather to regenerate suit power. At least the swampy terrain provides a lot of scrub to hide beneath.

Keep plowing through this marshy terrain and you'll eventually reach a spooky cemetery. Interesting spot for a pick-up.

thecrysisgame.com - The KPA may have nanosuits, but they don't have good soldiers to wear them. Somebody needs to tell these guys that they have a cloak feature

Secure the Extraction Point So the VTOL Can Land


Your work isn't quite done yet. The LZ is still hot, so you have to clear the area before Vulture 26 can pick you up. Head to the far side of the cemetery wall to confront a brand-new enemy—KPA soldiers in nanosuits. Nomad tells command that they seem to be cut-rate nanosuits, but still, these guys can cloak just like he can, so they're a bit of a threat.

Well, they could have been a threat. As it is, however, the idiots wearing the suits seem to have a fetish for heights. So just sit back and wait for them to leap onto the big rocks outside the cemetery walls, then shotgun them at your leisure. Blast a handful of these nanosuit-clad goons and the VTOL will come down to whisk you away.

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1 comment:

tedder said...

This helpful, but I can't figure out how to get to the research center (and dome). I went down the hill to the outpost with the second helicopter, then drove back to the original town (where the GPS jammer was). I can go from there to the waterfall, and the left side is all wall. Or I can go away from the waterfall towards the cave, no luck there either. What am I missing?