Crysis PC Game - Walkthrough: 07 - Core


Find A Way Out of the Cave


Exit the elevator and dig through the rubble for as much ammo as you can find. There isn't a lot, but you'll need every shell, so take a good look around. Ditch the sluggish minigun for the speedy SMG, as it will be much more useful in the quick-paced battles to come.

When you've collected all of the ammo, climb the stairs to where General Kyong tried to play god. Leave the cave through the disturbingly orifice-like portal. The terrain immediately changes to something icky and organic, like you're in the throat of some monstrous beast. Radio contact with command soon disappears and the temperature plummets so fast that your visor ices up. Gravity then vanishes, too, letting you're know that you're not in Kansas anymore.

thecrysisgame.com - After getting a close-up look at how hideous the aliens are, you won't feel any compunctions about welcoming them to Earth by shooting them in the face

Walls also virtually vanish at this point. Tiny motes of something that look like stars give the appearance that you're floating in a ship with clear walls in the middle of deep space, which makes it tough to get your bearings in spots. This landscape is surreal and disorienting, so don't expect to get from one end of it to the other without getting turned around a few times. Generally, though, you can get where you need to go by following the brightest lights and a yellow-glowing electrical tube that runs through the entire place.

Anyhow, a portal is now open on the right side of this big chamber. Take it and follow the tunnel to a grill that is broken open in front of you by the tentacles of some barely glimpsed creature. Go against the current that Nomad mentions until you reach a point where it is too strong to fight any longer. Shoot one of the glowing machines in front of you to clear the way forward.

thecrysisgame.com - Although the alien ship is at first spooky and majestic, it soon seems just bizarre and confusing. Everything is so poorly lit and swampy that it can be hard to get your bearings

Continue to follow the bluish lights and the yellow energy tube. Entering one portal kicks off a cutscene highlighting the arrival of an icky alien that seems like some kind of ectoplasmic squid. Blast it with your SMG and keep moving. You soon emerge in a huge room with a tunnel in its center. As before, though, the current prevents you from exiting through this passage. Float around and blast the machines ringing the perimeter of the room to ease off the current, taking care to avoid the aliens zipping around. They generally won't bother you too much if you keep your distance, which is a good thing since ammunition is in short supply at this point.

Head down the tunnels until you come out in the largest room yet, a massive circular chamber dominated by a machine that seems to be doing some sort of automated welding. Force fields go up and down as the big welder moves along, so you need to time your movements to get across the cavernous facility. Keep up towards the top of the room to avoid the aliens flitting around the bottom.

Past The Energy Shields


When you get past all three energy shields, look up and go through the portal on the left above the glowing yellow tube. Current may block you at first, but just wait it out. At this point it seems like you enter hyperspace. The tunnel around you flashes past and those tiny motes turn into bright streaks. It looks and feels a lot like the trip Jodie Foster took in Contact.

Eventually this surreal transit system dumps you in another huge room. Look out the windows to one side and you'll see dozens of those machine things that killed Jester and Prophet. Is somebody manufacturing an army? Check out the chamber and you'll see a couple of clouds of junk sucked up from the island floating around near two bright lights. Venture into them and collect ammo for the SMG and shotgun.

thecrysisgame.com - Far out, man. Like Dark Side of the Moon, some parts of the alien vessel might be better appreciated with a few tokes

Move down the chamber to a huge doorway. It opens on a long cathedral-like hallway. Float down to the far end of it to trigger the lights going out and the arrival of more alien squid creatures. Start blasting them. Try to keep your back up against the side of the structure at all times, as the creatures will otherwise ambush you from all sides. Just one or two smacks from these aliens can kill you, so you have to be careful when avoiding their attacks. Use the shotgun here whenever possible, as a couple of blasts with it at close range can cause these monsters to explode. Even the pistol can scare them off, by the way, so don't give up if you run out of ammo for the better weapons.

After a few minutes of this, the machines in the room really start doing, uh, something, and generating a lot of electricity and smoke. You get a garbled communication from command that seems to indicate you're near an exit, and soon enough you find a tunnel that leads you back outside. Gee, that was, um, fun?

Source

1 comment:

Lones said...

The CaveBug Closed cave
http://www.thenevermind.com/forum/phpBB2/viewforum.php?f=12