Crysis PC Game - Walkthrough: 10 - Ascension


Escape to the Aircraft Carrier


We've already had the tank level, so it shouldn't come as much of a surprise that now we're faced with a flying level. The VTOL comes under heavy fire almost as soon as it gets off the ground, so you're given the job of piloting the bird out to the USS Constitution, an aircraft carrier serving as the command center for this operation.

Expect a little turbulence. Begin by forming up to fly behind a few other VTOLs also evacuating troops from the island. Head off into the mist to the left. You need to follow this river valley all the way to the ocean and then out to the Constitution, waiting a couple of klicks offshore. Stay as low as you can most of the way, but keep an eye on the altitude meter on the left side of your scope and watch against going a little too low. Winds howl through the valley constantly, and can easily smash you right into the jungle floor if you're not careful.

thecrysisgame.com - Try to keep the flying aliens in front of your VTOL. Let them get behind you and you won't be able to turn fast enough to target them again

Secondary: Defend the Plateau


As you move out into the first clearing, one of the other VTOL pilots asks you to provide aerial cover while they evacuate troops on the ground. Easier said than done. VTOL's handle like flying breadboxes and the alien octopi are spectacularly quick. Don't get into any dogfights. You won't win.

Instead, treat the VTOL as a slightly mobile gun turret. Whenever you have to fight, get close to a valley wall so you can't readily be targeted from behind and then open up on the aliens when they come into sight. Stay as far back from enemy bogies as you can. Avoid turning whenever possible, as the aliens move so much faster than you that you'll only end up whirling in place taking heavy damage from enemies that you can never catch up with.

Here, fly forward just far enough to trigger the request from the other VTOL pilot. Then freeze in place at the entrance to the area and start blasting at the two octopi when they appear. Resist the temptation to fly in, as that will only get you a quick trip to Flaming Wreckage Town. (By the way, be sure that you do fly far enough into the clearing and receive the help request before shooting down any ETs. There seems to be a bug here that prevents you from completing the objective if you take down the enemies too early.)

Secondary: Defend the VTOLs


Second verse, same as the first. Fly to this location marked on your map and repeat the tactics outlined above. Take your sweet time getting there if you've taken damage, as the VTOL slowly regenerates. You don't want to start any battles with your damage above 60% or so.

thecrysisgame.com - As satisfying as it is to blow these annoying metal octopi out of the sky, resist the temptation to get into all-out dogfights. You'll lose

The biggest problem can be just getting to the VTOLs that you need to protect. Winds are just crazy here. You get buffeted by all sorts of windy nastiness as soon as you round the bend in the river heading left, so keep the spacebar held down to maximize lift and steadily pound on your afterburner as well. Even then, you'll still likely crash into the jungle and get blown around until you go kaboom a dozen times before making it through to the objective.

Escape to the Aircraft Carrier (Again)


Following a brief secondary objective about defending a convoy that almost immediately gets destroyed (it doesn't seem like you can complete this goal, as you don't get a "mission failed" message), you're then ordered to get to the USS Constitution ASAP. You can reach it by jetting down the valley out to the ocean.

Lots of aliens are flying the unfriendly skies between you and the carrier. Don't bother trying to battle any of them unless you're a masochist. They're just too fast and chances are you're out of missiles by this point. Stay low and use your afterburner as much as possible, only firing on the aliens that are directly in front of you. Turn around to tackle any enemies in your rear and you'll get blasted to pieces.

thecrysisgame.com - As soon as you get around the last village where the river empties into the ocean, hit that afterburner and run for your life

There are two really tricky challenges in this run to the carrier. The first is another section of high winds as you round another bend in the river to the left. Cross your fingers and keep the spacebar held down. Eventually you'll make it, although expect a few crashes here as well. Whether or not the wind blows hard enough to take you down seems almost (if not entirely) random.

The second tough spot is at an opening into a clearing above a small town. Lots of octopi hit you head on here, and their blasts in combination with those of the aliens no doubt right on your six are enough to blow you to bits. To avoid this grisly fate, cut hard right as soon as you can and stay close to the jungle wall. Skirt around the bowl and then out over the river leading to the sea. You'll still take damage, but probably not enough to kill you.

Keep flying straight ahead. The aliens drop back and you soon get a radio message from Psycho that you're almost at the Constitution.

Source

No comments: