Crysis PC Game - Walkthrough: 05 - Onslaught


Push Ahead to the Train Station


And now for something completely different. For this mission you get to cruise around in tanks. Unfortunately, this isn't a Sunday drive; it's a blitz through heavy North Korean defenses comprised of armor and RPG-toting KPA troops.

Start by rolling down the train tracks at full speed. Eliminate the enemy armor blocking the way. Go off road to the right. Do not slow down for anything. Ignore the KPA tanks and troops, as pausing to fight them will only get you pinned down by a murderous crossfire and blasted to scrap metal.

thecrysisgame.com - Before rolling into the train station, be sure to absolutely incinerate everything. Pay particular attention to the ridge directly in front of you, which will soon host a veritable Shriner's convention of KPA goons with missile launchers

Roll forward with the pedal floored until you reach a small hill and some KPA armor on the right. Slow down here and take out the tank, then keep firing until the entire vicinity is a ball of flame. Don't let up, as the RPG-armed soldiers can destroy your ride in moments.

Push forward into the railway station dead ahead. Go slowly. Very slowly. RPG gunners are all over the place. Look for them in the watchtower straight in front of you on the hill, on the hill to the far left, in and around the boxcars, and to the right of the road. Basically, take your time and methodically blow up everything.

Even when things look to be clear, don't just rush into the station. Creep forward and get ready for more RPG troops to appear in the jungle along the rise overlooking the yard. Open up on this location with everything you've got, as the pesky little buggers have a habit of surviving precision shooting. Only when no more fire is coming from this ridgeline is it safe to occupy the train station. The all-clear seems to be signaled by an allied soldier running into the town ahead of your tank, so wait until you see this before rolling forward.

Secondary: Destroy the Boxcar


Now the way forward is blocked by a train. You're given orders to destroy it, which can be handled by a round from the main gun of your tank. If you're out of tank ammo (which is pretty likely given the amount of firing needed to kill all of those RPG jerks), check out the buildings on the left for C4 explosives and missile launchers.

Sabotage the North Korean Munitions Dump


Abandon your old tank for a North Korean one that's pulled up right behind you at the train tracks. It should be loaded with shells and damage-free.

Move forward in your new ride up the dirt road towards the KPA tank depot and ammo dump now noted on your map. A weird earthquake starts, causing huge chunks of rock to explode out of the side of the mountain straight ahead.

Secondary: Destroy the Anti-Aircraft Artillery


Just as you start off toward the depot, Major Strickland changes his mind and asks you to take out three AA guns. Remove these defenses and the way will be clear to destroy the depot and ammo dump with an airstrike.

thecrysisgame.com - AA guns are much softer targets when you're sitting behind the massive cannon of a tank

Thankfully, this is a lot easier than the previous charge through the enemy lines. Start by heading west to the train tracks, then follow them south-southeast. This tackles the AA guns in a slightly backwards fashion, although going in this order lets you get a better handle on the terrain here, which is a bit confusing due to elevation changes.

Destroy the checkpoint set up on the tracks, being careful to kill all KPA soldiers quickly, as many carry RPGs. An enemy chopper appears here as well, but you can make short work of it with your main cannon.

Once the opposition has been eliminated, keep moving forward up the tracks until you spot the AA gun, once again distinguished by its rotating radar dish. Shoot it with your main gun. Turn around and go back the way you came. Slide to the right and drop down as soon as you can. The first AA gun is straight ahead by the water. It's guarded by a tank and a couple of KPA regulars, but a few long-distance shots from your cannon takes care of all opposition and the AA gun itself.

The last one is a little trickier. Lots of KPA soldiers guard this region. So take it slow and do a lot of machine gunning from long-range before moving in. The AA gun itself is situated behind a hill by the water, forcing you to leave the road and roll close to the shoreline to get a clear firing position. Make sure you've eliminated all opposition before sidling up to the AA gun, as this position you need to take to target it leaves you very vulnerable to attack.

Paint the Munitions Dump for an Airstrike


Go back the way you came, up the hill to the tracks. Follow it to a location just shy of where you detonated the first AA gun, then leave the tank and climb the hill overlooking the water and the tank depot. Use your binoculars to target the dump and watch American air power blow the KPA base to smithereens.

thecrysisgame.com - US jets make short work of this North Korean munitions dump. It was just a little bit tougher to target the site for the flyboys, however

Proceed to the Mine


Now that the way ahead is clear, you're ordered to proceed to the mine. A secondary objective of picking up a gauss rifle is provided along the way, but it involves simply entering the parked VTOL you'll spot on the way and grabbing the weapon and its ammo out of the back. Unfortunately, the gauss isn't anything to write home about. If you want, drop it as soon as you complete the objective.

Run down the road leading past the depot. American marines will be in the process of mopping up any remaining KPA opposition. A roadblock up ahead causes some grief, but you can make short work of it by utilizing a missile launcher scrounged from a dead KPA soldier near a trailer to the left of the road.

Move beyond the checkpoint, pausing only to load up on ammo and grenades from dead enemies piled in the machine-gun nest to your right. The road is torn up from the earlier earthquake, however, so at this point command tells you that you're on your own again. Big surprise.

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